Frequently Asked Questions
Is PicoLimbo compatible with Bukkit, Spigot, or Paper plugins?
No, PicoLimbo is not compatible with traditional Java-based plugins designed for Bukkit, Spigot, Paper, or other Java Minecraft server implementations. This is because PicoLimbo is not written in Java and does not implement the Bukkit API or similar plugin frameworks.
While adding support for plugins is theoretically possible, this is not currently a planned feature. PicoLimbo is designed to be a lightweight limbo server with minimal resource usage, and plugin support would significantly increase complexity.
Can I use ViaVersion with PicoLimbo?
PicoLimbo already supports all Minecraft versions natively, so there is no need to use ViaVersion for protocol compatibility.
However, if you absolutely want to use ViaVersion in your setup, PicoLimbo is compatible with ViaVersion when it is installed on your proxy server.
Can I enable online mode authentication?
No, PicoLimbo runs in offline mode by default, and there is currently no way to enable online mode authentication. There are also no plans to add online mode support in the future.
If you need authenticated players, you should handle authentication at the proxy level before players are sent to the PicoLimbo server.
Can PicoLimbo load worlds or generate terrain?
Currently, PicoLimbo cannot load existing worlds or generate new terrain. Players connect to a simple void environment.
However, loading small structures or schematic files is a planned feature.
Does PicoLimbo support transfer packets?
Transfer packet support is not currently implemented in PicoLimbo, but this is a planned feature for a future release.
Does PicoLimbo support Bedrock players?
While it is not planned in the near future, I understand the need for such a feature. In the meantime, you can probably install Geyser as a plugin on a Velocity proxy.